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	<title>Comments on: Followup on the State of iPhone Gaming: The $0.99 Economy</title>
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	<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/</link>
	<description>macrumors.com and the web</description>
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		<title>By: Der AppStore wird ein Jahr alt! &#124; Tap to Play! - News, Reviews und Videos zu iPhone &#38; iPod Touch-Spielen</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-63481</link>
		<dc:creator>Der AppStore wird ein Jahr alt! &#124; Tap to Play! - News, Reviews und Videos zu iPhone &#38; iPod Touch-Spielen</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-63481</guid>
		<description>[...] Arnold Kim, Gründer von Toucharcade, bewertet die Preisdiskussion neu und weiterhin kritisch. [...]</description>
		<content:encoded><![CDATA[<p>[...] Arnold Kim, Gründer von Toucharcade, bewertet die Preisdiskussion neu und weiterhin kritisch. [...]</p>
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		<title>By: www.iphonecheapstore.com</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-59464</link>
		<dc:creator>www.iphonecheapstore.com</dc:creator>
		<pubDate>Tue, 03 Nov 2009 08:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-59464</guid>
		<description>Very much like your article, please release of lots, I will keep an eye ~!
MY website:&lt;a href=&quot;http://www.iphonecheapstore.com&quot; rel=&quot;nofollow&quot;&gt;cheap iphone&lt;/A&gt;</description>
		<content:encoded><![CDATA[<p>Very much like your article, please release of lots, I will keep an eye ~!<br />
MY website:<a href="http://www.iphonecheapstore.com" rel="nofollow">cheap iphone</a></p>
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		<title>By: From The Top &#187; Blog Archive &#187; The Emperor&#8217;s New Clothes</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-56036</link>
		<dc:creator>From The Top &#187; Blog Archive &#187; The Emperor&#8217;s New Clothes</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-56036</guid>
		<description>[...] John Carmack of id Software: &#8220;If [iPhone] games could have a reasonable shelf life at $9.99, you will start seeing multi-million d...s.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] John Carmack of id Software: &#8220;If [iPhone] games could have a reasonable shelf life at $9.99, you will start seeing multi-million d&#8230;s.&#8221; [...]</p>
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		<title>By: hgiog</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-55272</link>
		<dc:creator>hgiog</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-55272</guid>
		<description>as far as a change in the app store to help high budget games out.

I suggest this. Either catagories such as $3.00 &amp; below and .99 Will help along with a search by price filter. I know that would at least help us find them. I mean come on, I look in the most popular paid app section and I find a moron test for .99 at the top, Now How does that app even rate? It actually rates higher than doom or myst simply cause people with an odd sense of humor had a buck to spend. I wasn&#039;t even looking for any stupid kiddy joke apps. I would suggest .99 cent apps be given a categorey entirely to them selves. Also ratings should only appear by reviews and not number sold. I mean I could by a 1.00 app ten times and doom only once with 10.00 so cheaper apps are getting a higher rating simply due to the mathmatical outcome of how much do I have in my pocket.</description>
		<content:encoded><![CDATA[<p>as far as a change in the app store to help high budget games out.</p>
<p>I suggest this. Either catagories such as $3.00 &amp; below and .99 Will help along with a search by price filter. I know that would at least help us find them. I mean come on, I look in the most popular paid app section and I find a moron test for .99 at the top, Now How does that app even rate? It actually rates higher than doom or myst simply cause people with an odd sense of humor had a buck to spend. I wasn&#8217;t even looking for any stupid kiddy joke apps. I would suggest .99 cent apps be given a categorey entirely to them selves. Also ratings should only appear by reviews and not number sold. I mean I could by a 1.00 app ten times and doom only once with 10.00 so cheaper apps are getting a higher rating simply due to the mathmatical outcome of how much do I have in my pocket.</p>
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		<title>By: MeshMash &#187; App Store: 1.5 Billion Apps Served</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-55056</link>
		<dc:creator>MeshMash &#187; App Store: 1.5 Billion Apps Served</dc:creator>
		<pubDate>Tue, 14 Jul 2009 23:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-55056</guid>
		<description>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</description>
		<content:encoded><![CDATA[<p>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</p>
]]></content:encoded>
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		<title>By: One and a Half Billion Served &#124; Richard Carey &#62; Digital Media</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-55052</link>
		<dc:creator>One and a Half Billion Served &#124; Richard Carey &#62; Digital Media</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-55052</guid>
		<description>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</description>
		<content:encoded><![CDATA[<p>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</p>
]]></content:encoded>
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		<title>By: App Store: 1.5 Billion Apps Served - Blog - 148Apps - iPhone App and Game Reviews and News</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-55051</link>
		<dc:creator>App Store: 1.5 Billion Apps Served - Blog - 148Apps - iPhone App and Game Reviews and News</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-55051</guid>
		<description>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</description>
		<content:encoded><![CDATA[<p>[...] there are many discussed problems with the app store from a developer prospective, it has really taken off with consumers. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Streaming Colour Studios &#187; Blog Archive &#187; My iPhone&#8217;s not Cheap, but my Apps are</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-54953</link>
		<dc:creator>Streaming Colour Studios &#187; Blog Archive &#187; My iPhone&#8217;s not Cheap, but my Apps are</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-54953</guid>
		<description>[...] it does do things that drive the price of the apps down. This has been talked about in a lot of other places, so I won&#8217;t go into a lot of [...]</description>
		<content:encoded><![CDATA[<p>[...] it does do things that drive the price of the apps down. This has been talked about in a lot of other places, so I won&#8217;t go into a lot of [...]</p>
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	<item>
		<title>By: Blake Patterson</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-54726</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Sat, 11 Jul 2009 17:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-54726</guid>
		<description>http://www.flickr.com/photos/blakespot/3120578455/

Enough said.</description>
		<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/blakespot/3120578455/" rel="nofollow">http://www.flickr.com/photos/blakespot/3120578455/</a></p>
<p>Enough said.</p>
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	<item>
		<title>By: Kris Jones</title>
		<link>http://normalkid.com/2009/07/10/followup-on-the-state-of-iphone-gaming-the-099-economy/comment-page-1/#comment-54724</link>
		<dc:creator>Kris Jones</dc:creator>
		<pubDate>Sat, 11 Jul 2009 17:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=372#comment-54724</guid>
		<description>@Natalia

That&#039;s a great point. However, the problem with allowing for revenue earned as the means to get on the Top 100 list would be that new and relatively unknown games would not be able to compete in the market.</description>
		<content:encoded><![CDATA[<p>@Natalia</p>
<p>That&#8217;s a great point. However, the problem with allowing for revenue earned as the means to get on the Top 100 list would be that new and relatively unknown games would not be able to compete in the market.</p>
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