<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Followup on Another Quitting Story</title>
	<atom:link href="http://normalkid.com/2009/07/18/followup-on-another-quitting-story/feed/" rel="self" type="application/rss+xml" />
	<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/</link>
	<description>macrumors.com and the web</description>
	<lastBuildDate>Sun, 22 Aug 2010 16:04:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: anton</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-58329</link>
		<dc:creator>anton</dc:creator>
		<pubDate>Mon, 12 Oct 2009 05:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-58329</guid>
		<description>I was fired from my job a year ago. Two months later I released a game which was #1 game on AppStore for a couple of days :)</description>
		<content:encoded><![CDATA[<p>I was fired from my job a year ago. Two months later I released a game which was #1 game on AppStore for a couple of days <img src='http://normalkid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Natalia</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-55331</link>
		<dc:creator>Natalia</dc:creator>
		<pubDate>Sat, 18 Jul 2009 20:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-55331</guid>
		<description>Thanks so much for writing about us, Arn!

Khang and Arash  - I definitely agree with you. I think Harbor Master&#039;s current success is the result of a year&#039;s worth of lessons learned, a lot of community building, and a tremendous amount of luck. We feel incredibly fortunate to have made it this far. Although there&#039;s definitely no sure-fire recipe for success on the App Store, some things definitely work better than others, and it took us a long time to figure those out. 

After I joined Keith full time, our main goal for the year was to expand our catalog - make more small, polished, addictive games, and aim to make each one a hit. I also needed to get up to speed on Objective C so that I can contribute to all parts of the process. So while Keith was developing Harbor Master, I was actually making Photomarkr, a watermarking app that was a great way to ramp up my Objective C. I also really stepped up the marketing efforts on Harbor Master, engaging the community at least a month before Harbor Master&#039;s release. And I did all of Harbor Master&#039;s music and sound effects.

In the end, it&#039;s really hard to contribute Harbor Master&#039;s current success to any one thing either one of us did in particular, but being able to focus without the distraction of a day job and give it 100% of our time and effort definitely helped. And, like I said, a whole ton of luck. The App Store works in mysterious ways :)</description>
		<content:encoded><![CDATA[<p>Thanks so much for writing about us, Arn!</p>
<p>Khang and Arash  &#8211; I definitely agree with you. I think Harbor Master&#8217;s current success is the result of a year&#8217;s worth of lessons learned, a lot of community building, and a tremendous amount of luck. We feel incredibly fortunate to have made it this far. Although there&#8217;s definitely no sure-fire recipe for success on the App Store, some things definitely work better than others, and it took us a long time to figure those out. </p>
<p>After I joined Keith full time, our main goal for the year was to expand our catalog &#8211; make more small, polished, addictive games, and aim to make each one a hit. I also needed to get up to speed on Objective C so that I can contribute to all parts of the process. So while Keith was developing Harbor Master, I was actually making Photomarkr, a watermarking app that was a great way to ramp up my Objective C. I also really stepped up the marketing efforts on Harbor Master, engaging the community at least a month before Harbor Master&#8217;s release. And I did all of Harbor Master&#8217;s music and sound effects.</p>
<p>In the end, it&#8217;s really hard to contribute Harbor Master&#8217;s current success to any one thing either one of us did in particular, but being able to focus without the distraction of a day job and give it 100% of our time and effort definitely helped. And, like I said, a whole ton of luck. The App Store works in mysterious ways <img src='http://normalkid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arash Keshmirian</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-55327</link>
		<dc:creator>Arash Keshmirian</dc:creator>
		<pubDate>Sat, 18 Jul 2009 18:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-55327</guid>
		<description>As a fellow iPhone game developer (TowerMadness), I want to echo Khang&#039;s remark with a knowing appreciation for what Imangi has done... While Harbor Master is itself a runaway success, it is built upon the release of several fantastic games and many months of market positioning, grassroots relationships, and community building. I&#039;m really looking forward to seeing where Imangi is going to take their brand, now that they are standing on a mountain of visibility. I won&#039;t deny that there&#039;s a lot of luck involved, but it&#039;s clear that this team is no slouch in clearing the way for success to happen. I haven&#039;t met the lucky couple yet, but it&#039;s not hard to see that they are active and positive contributors to our developer community.

Good show indeed. Cheers.</description>
		<content:encoded><![CDATA[<p>As a fellow iPhone game developer (TowerMadness), I want to echo Khang&#8217;s remark with a knowing appreciation for what Imangi has done&#8230; While Harbor Master is itself a runaway success, it is built upon the release of several fantastic games and many months of market positioning, grassroots relationships, and community building. I&#8217;m really looking forward to seeing where Imangi is going to take their brand, now that they are standing on a mountain of visibility. I won&#8217;t deny that there&#8217;s a lot of luck involved, but it&#8217;s clear that this team is no slouch in clearing the way for success to happen. I haven&#8217;t met the lucky couple yet, but it&#8217;s not hard to see that they are active and positive contributors to our developer community.</p>
<p>Good show indeed. Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khang Toh</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-55316</link>
		<dc:creator>Khang Toh</dc:creator>
		<pubDate>Sat, 18 Jul 2009 15:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-55316</guid>
		<description>Arnold 

Great story but just wanted to point out to anyone thinking that their success was accomplished over a span of three months, really it&#039;s not. Keith was laying the groundwork a year into it before they had Harbour Master.</description>
		<content:encoded><![CDATA[<p>Arnold </p>
<p>Great story but just wanted to point out to anyone thinking that their success was accomplished over a span of three months, really it&#8217;s not. Keith was laying the groundwork a year into it before they had Harbour Master.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh Rosen</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-55310</link>
		<dc:creator>Josh Rosen</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-55310</guid>
		<description>Thank you for the encouraging post as well.</description>
		<content:encoded><![CDATA[<p>Thank you for the encouraging post as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Chi</title>
		<link>http://normalkid.com/2009/07/18/followup-on-another-quitting-story/comment-page-1/#comment-55306</link>
		<dc:creator>Mike Chi</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-55306</guid>
		<description>It&#039;s been 4 and a half years since I quit my job and started my own gaming company.  I also thought the potential benefits outweighed the risks and I have proven that I was right.  Thanks always for your great and encouraging posts all the time!</description>
		<content:encoded><![CDATA[<p>It&#8217;s been 4 and a half years since I quit my job and started my own gaming company.  I also thought the potential benefits outweighed the risks and I have proven that I was right.  Thanks always for your great and encouraging posts all the time!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
